KING OF MAX
02 / 11 / 2007, 04:42 PM
http://pixhost.eu/avaxhome/gfxworld/2007-07-11/2007O6R2721B29O25.jpg
Digital-Tutors Pipeline Integration with Maya and ZBrush 3
Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games.
Perfect for intermediate artists using Maya and ZBrush 3.
Popular highlights include:
Sample Lesson
* ZBrush Sculpting Workflow
* Maya and ZBrush Pipeline Overview
* Form Development in Maya
* Maintaining Mesh Integrity
* Sculpting Across Multiple Levels
* Incorporating 3D Layers for Variation
* Working with Subtools
* Extracting Geometry
* Low Poly Modeling in Maya
* Creating Clean Topology
* Geometry Preparation for ZBrush
* Importing Geometry into ZBrush
* Using Alphas and Strokes
* Using Custom Alphas
* Creating Displacement Maps in ZBrush
* Applying Displacement Maps in Maya
* Setting up Render-time Subdivisions
* Adjusting Displacement Settings
* Using Projection Master
* Using Lazy Mouse for Hair Detail
http://rapidshare.com/files/41970816/DTPIwMZ.part01.rar
http://rapidshare.com/files/41972317/DTPIwMZ.part02.rar
http://rapidshare.com/files/41974182/DTPIwMZ.part03.rar
http://rapidshare.com/files/41976142/DTPIwMZ.part04.rar
http://rapidshare.com/files/41977614/DTPIwMZ.part05.rar
http://rapidshare.com/files/41979559/DTPIwMZ.part06.rar
http://rapidshare.com/files/41981436/DTPIwMZ.part07.rar
http://rapidshare.com/files/41982938/DTPIwMZ.part08.rar
http://rapidshare.com/files/41984378/DTPIwMZ.part09.rar
http://rapidshare.com/files/41969158/DTPIwMZ.part10.rar
Digital-Tutors Pipeline Integration with Maya and ZBrush 3
Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games.
Perfect for intermediate artists using Maya and ZBrush 3.
Popular highlights include:
Sample Lesson
* ZBrush Sculpting Workflow
* Maya and ZBrush Pipeline Overview
* Form Development in Maya
* Maintaining Mesh Integrity
* Sculpting Across Multiple Levels
* Incorporating 3D Layers for Variation
* Working with Subtools
* Extracting Geometry
* Low Poly Modeling in Maya
* Creating Clean Topology
* Geometry Preparation for ZBrush
* Importing Geometry into ZBrush
* Using Alphas and Strokes
* Using Custom Alphas
* Creating Displacement Maps in ZBrush
* Applying Displacement Maps in Maya
* Setting up Render-time Subdivisions
* Adjusting Displacement Settings
* Using Projection Master
* Using Lazy Mouse for Hair Detail
http://rapidshare.com/files/41970816/DTPIwMZ.part01.rar
http://rapidshare.com/files/41972317/DTPIwMZ.part02.rar
http://rapidshare.com/files/41974182/DTPIwMZ.part03.rar
http://rapidshare.com/files/41976142/DTPIwMZ.part04.rar
http://rapidshare.com/files/41977614/DTPIwMZ.part05.rar
http://rapidshare.com/files/41979559/DTPIwMZ.part06.rar
http://rapidshare.com/files/41981436/DTPIwMZ.part07.rar
http://rapidshare.com/files/41982938/DTPIwMZ.part08.rar
http://rapidshare.com/files/41984378/DTPIwMZ.part09.rar
http://rapidshare.com/files/41969158/DTPIwMZ.part10.rar